kyle_16122

Freelance game developer


Hey! I'm Kyle, and I've been professionally developing games for 5 years. I've found a passion and talent for game development demonstrated by the many games I've contributed to, especially on the platforms Roblox and Itch.io, and I've recently enrolled myself in a Certificate III in Game Development (Information Technology), furthering my knowledge of the creation process behind games.

  • I know Lua, Java, C#, Python, GDScript, and GML

  • I specialise in: gameplay programming (combat systems, abilities, mechanics) and systems/architecture programming (modular architecture, easily reusable systems)

  • I know how to develop/create a project with Git support and version control

Below are the games I've worked on organised by platform:

Itch.io

Roblox

Discord username: kyle_16122

Below are examples of systems and creations that I programmed.


Bounty System

  • Modular

  • Object-Oriented

  • Bounty-based (loads bounties as different Bounty objects that have their own methods)

  • Data-driven (pulls different sets of data from a table to guide the creation of the Bounty objects, depending on the rarity of the opponent's equipped character)


Daily Quest System

  • Modular

  • Object-Oriented

  • Quest-based (loads each quest as its own Quest object with its own methods for accepting, submitting, etc)


Ability System

  • Modular

  • Character-based (Loads a different ability set depending on equipped character)