kyle_16122
Freelance game developer
Hey! I'm Kyle, and I've been professionally developing games for 5 years. I've found a passion and talent for game development demonstrated by the many games I've contributed to, especially on the platforms Roblox and Itch.io, and I've recently enrolled myself in a Certificate III in Game Development (Information Technology), furthering my knowledge of the creation process behind games.
I know Lua, Java, C#, Python, GDScript, and GML
I specialise in: gameplay programming (combat systems, abilities, mechanics) and systems/architecture programming (modular architecture, easily reusable systems)
I know how to develop/create a project with Git support and version control
Below are the games I've worked on organised by platform:
Itch.io
Roblox
Discord username: kyle_16122
Below are examples of systems and creations that I programmed.
Bounty System
Modular
Object-Oriented
Bounty-based (loads bounties as different Bounty objects that have their own methods)
Data-driven (pulls different sets of data from a table to guide the creation of the Bounty objects, depending on the rarity of the opponent's equipped character)
Daily Quest System
Modular
Object-Oriented
Quest-based (loads each quest as its own Quest object with its own methods for accepting, submitting, etc)
Ability System
Modular
Character-based (Loads a different ability set depending on equipped character)